#ifndef SPHERE_H_INCLUDED
#define SPHERE_H_INCLUDED
#include "Vec3.h"
class Sphere
{
public:
	Sphere();
	bool Intersects(const Sphere&) const;
	const Vec3f& GetCentre() const
	{
		return m_Centre;
	}
	const float& GetRadius() const 
	{
		return m_Radius;
	}

private:
	Vec3f m_Centre;
	float m_Radius;
};

#endif